
Eau de Pomme
This project had an interesting process, because due to the order in which I took my design courses, I first developed the physical prototype and then the 3D model an renderings.
The poster on the left was the last part of the project, where I already had the concept and physical prototype, so I just had to create the 3D model using SolidWorks and produce realistic renderings on KeyShot.
On the first part of the project, shown below, I did a quick concept ideation (not shown). Then I wanted to make sure I could personally produce as much of the final prototype as possible, so I took a glass blowing class to make the bottles. I did the wick assembly from spare parts, and then sculpted the tree-shaped cap and spray-painted it.
I also designed each of the essences that went into the perfume collection.
3D Model Renders (Exploded view)



Physical Prototype Development



